Assume, that you play the following game:
You use cards like in Dixit (TM?) – or, better, cards generated by random paiting.
1. You are given 2 bunches each of 10 cards.
2. At the beginning you have to choose one card from first bunch (arbiter says, which are forbidden). With no information, you choose a random one and put it on the table.
3. Then some other cards are put on the table.
4. Again there is your move and you choose one card from your first bunch (arbiter again says, which cards are forbidden).
5. Game is continued until arbiter says: “end”.
As a result you get some point (negative or positive).
Next game, you get different bunches of cards (however some cards appear again).
Conclusion:
The pupil has no information about meaning of cards and bids as well as no relation understanding. So this method of bridge learning seems to be extremely ineffective. On the other hand, the underlying idea is to avoid using human bidding systems.
So, how to improve learning but avoid contamination?

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